Creating a Factory for the Asset Renderer

You’ve successfully created an asset renderer, but you must create a factory class to generate asset renderers for each asset instance. For example, the blogs asset renderer factory instantiates BlogsEntryAssetRenderer for each blogs asset displayed in an Asset Publisher.

You’ll continue the blogs asset renderer example by creating the blogs asset renderer factory.

  1. Create an -AssetRenderFactory class in the same folder as its asset renderer class. For blogs, the BlogsEntryAssetRendererFactory class resides in the com.liferay.blogs.web module’s com.liferay.blogs.web.asset package. The factory class should extend the BaseAssetRendererFactory class and the asset type should be specified as its parameter. You can see how this was done in the BlogsEntryAssetRendererFactory class below

    public class BlogsEntryAssetRendererFactory
        extends BaseAssetRendererFactory<BlogsEntry> {
  2. Create an @Component annotation section above the class declaration. This annotation is responsible for registering the factory instance for the asset.

        immediate = true,
        property = {"" + BlogsPortletKeys.BLOGS},
        service = AssetRendererFactory.class
    public class BlogsEntryAssetRendererFactory
        extends BaseAssetRendererFactory<BlogsEntry> {

    There are a few annotation elements you should set:

    • The immediate element directs the factory to start in Liferay DXP when its module starts.
    • The property element sets the portlet that is associated with the asset. The Blogs portlet is specified, since this is the Blogs asset renderer factory.
    • The service element should point to the AssetRendererFactory.class interface.
  3. Create a constructor for the factory class that presets private attributes of the factory.

    public BlogsEntryAssetRendererFactory() {

    linkable: other assets can select blogs assets as their related assets.

    searchable: blogs can be found when searching for assets.

    Setting the class name and portlet ID links the asset renderer factory to the entity.

  4. Create the asset renderer for your asset. This is done by calling its constructor.

    public AssetRenderer<BlogsEntry> getAssetRenderer(long classPK, int type)
        throws PortalException {
        BlogsEntry entry = _blogsEntryLocalService.getEntry(classPK);
        BlogsEntryAssetRenderer blogsEntryAssetRenderer =
            new BlogsEntryAssetRenderer(entry, _resourceBundleLoader);
        return blogsEntryAssetRenderer;

    For blogs, the asset is retrieved by calling the Blogs application’s local service. Then the asset renderer is instantiated using the blogs asset and resource bundle loader. Next, the type and servlet context is set for the asset renderer. Finally, the configured asset renderer is returned.

    There are a few variables in the getAssetRenderer(...) method you must create. You’ll set those variables and learn what they’re doing next.

    a. You must get the entry by calling the Blogs application’s local service. You can instantiate this service by creating a private field and setting it using a setter method:

    @Reference(unbind = "-")
    protected void setBlogsEntryLocalService(
        BlogsEntryLocalService blogsEntryLocalService) {
        _blogsEntryLocalService = blogsEntryLocalService;
    private BlogsEntryLocalService _blogsEntryLocalService;

    The setter method is annotated with the @Reference tag.

    b. You must specify the resource bundle loader since it was specified in the BlogsEntryAssetRenderer’s constructor:

        target = "(", unbind = "-"
    public void setResourceBundleLoader(
        ResourceBundleLoader resourceBundleLoader) {
        _resourceBundleLoader = resourceBundleLoader;
    private ResourceBundleLoader _resourceBundleLoader;

    Make sure the osgi.web.symbolicname in the target property of the @Reference annotation is set to the same value as the Bundle-SymbolicName defined in the bnd.bnd file of the module the factory resides in.

    c. The asset renderer type integer is set for the asset renderer, but why an integer? Liferay DXP needs to differentiate when it should display the latest approved version of the asset, or the latest version, even if it’s unapproved (e.g., unapproved versions would be displayed for reviewers of the asset in a workflow). For these situations, the asset renderer factory should receive either

    • 0 for the latest version of the asset
    • 1 for the latest approved version of the asset

    d. Since the Blogs application provides its own JSPs, it must pass a reference of the servlet context to the asset renderer. This is always required when using custom JSPs in an asset renderer:

        target = "(osgi.web.symbolicname=com.liferay.blogs.web)", unbind = "-"
    public void setServletContext(ServletContext servletContext) {
        _servletContext = servletContext;
    private ServletContext _servletContext;
  5. Set the type of asset that the asset factory associates with and provide a getter method to retrieve that type. Also, provide another getter to retrieve the blogs entry class name, which is required:

    public static final String TYPE = "blog";
    public String getType() {
        return TYPE;
    public String getClassName() {
        return BlogsEntry.class.getName();
  6. Set the Lexicon icon for the asset:

    public String getIconCssClass() {
        return "blogs";

    You can find a list of all available Lexicon icons here.

  7. Add methods that generate URLs to add and view the asset.

    public PortletURL getURLAdd(
        LiferayPortletRequest liferayPortletRequest,
        LiferayPortletResponse liferayPortletResponse, long classTypeId) {
        PortletURL portletURL = PortalUtil.getControlPanelPortletURL(
            liferayPortletRequest, getGroup(liferayPortletRequest),
            BlogsPortletKeys.BLOGS, 0, 0, PortletRequest.RENDER_PHASE);
        portletURL.setParameter("mvcRenderCommandName", "/blogs/edit_entry");
        return portletURL;
    public PortletURL getURLView(
        LiferayPortletResponse liferayPortletResponse,
        WindowState windowState) {
        LiferayPortletURL liferayPortletURL =
                BlogsPortletKeys.BLOGS, PortletRequest.RENDER_PHASE);
        try {
        catch (WindowStateException wse) {
        return liferayPortletURL;

    If you’re paying close attention, you may have noticed the getURLView(...) method was also implemented in the BlogsEntryAssetRenderer class. The asset renderer’s getURLView(...) method creates a URL for the specific asset instance, whereas the factory uses the method to create a generic URL that only points to the application managing the assets (e.g., Blogs application).

  8. Set the global permissions for all blogs assets:

    public boolean hasAddPermission(
            PermissionChecker permissionChecker, long groupId, long classTypeId)
        throws Exception {
        return BlogsPermission.contains(
            permissionChecker, groupId, ActionKeys.ADD_ENTRY);
    public boolean hasPermission(
            PermissionChecker permissionChecker, long classPK, String actionId)
        throws Exception {
        return BlogsEntryPermission.contains(
            permissionChecker, classPK, actionId);

Great! You’ve finished creating the Blogs application’s asset renderer factory! Now you have the knowledge to implement an asset renderer and produce an asset renderer for each asset instance using a factory!

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