Creating and Contributing new Buttons to AlloyEditor

It is possible to add additional AlloyEditor functionality through OSGi bundles. This tutorial demonstrates how to add a button to the editor.

In this tutorial, you will learn how to

  • Create an OSGi bundle for your own button
  • Create a custom button for AlloyEditor
  • Contribute your button to the list of available buttons
  • Use your custom button in a toolbar in AlloyEditor

Go ahead and get started by creating the OSGi bundle next.

Creating the OSGi Bundle

AlloyEditor is built on React.js and uses jsx to render each button in the editor. Below is the folder structure for a module that adds a new button:

  • frontend-editor-my-button-web
    • src

      • main
        • java - com/liferay/frontend/editor/my/button/web/
          • editor
        • configuration
      • servlet
        • taglib
      • resources
        • META-INF
          • resources
          • js
            • my_button.jsx
    • .babelrc - needed since JSX is being compiled

    • bnd.bnd(example configuration shown below)

      Bundle-Name: Liferay Frontend Editor AlloyEditor My Button Web Bundle-SymbolicName: Bundle-Version: 1.0.0 Liferay-Releng-Module-Group-Description: Liferay-Releng-Module-Group-Title: Rich Text Editors Web-ContextPath: /frontend-editor-alloyeditor-my-button-web

    • build.gradle(contents shown below)


      dependencies { provided group: “com.liferay.portal”, name: “com.liferay.portal.kernel”, version: “2.0.0” provided group: “javax.servlet”, name: “javax.servlet-api”, version: “3.0.1” provided group: “org.osgi”, name: “org.osgi.service.component.annotations”, version: “1.3.0” }


    • package.json(contents shown below)

      { “devDependencies”: { “babel-preset-react”: “^6.11.1”, “metal-cli”: “^2.0.0” }, “name”: “frontend-editor-alloyeditor-my-button-web”, “version”: “1.0.0” }

The contents of some of the files have been added as well, since the build gradle file requires some customizing.

Now that your OSGi bundle is configured, you can learn how to create buttons for the AlloyEditor next.

Creating the Button

Below is an example configuration for a JSX file that creates a new button:

/* global React, ReactDOM AlloyEditor */
(function() {
        'use strict';
        var React = AlloyEditor.React;
        var ButtonMyButton = React.createClass(
                        mixins: [AlloyEditor.Compat.ButtonStateClasses],
                        displayName: 'ButtonMyButton',
                        propTypes: {
                                editor: React.PropTypes.object.isRequired
                        statics: {
                                key: 'myButton'
                         * Lifecycle. Renders the UI of the button.
                         * @method render
                         * @return {Object} The content which should be rendered.
                        render: function() {
                                var cssClass = 'ae-button ' + this.getStateClasses();
                                return (
                                        <button className={cssClass} 
                                                <small className="ae-icon small">
                         * @protected
                         * @method  _doSomething
                         * @param {MouseEvent} event
                        _doSomething: function(event) {
                                console.log('do something!');
        AlloyEditor.Buttons[ButtonMyButton.key] = AlloyEditor.ButtonMyButton 
        = ButtonMyButton;

The configuration above creates a new button called ButtonMyButton. The key aspects to note here are the lines that reference the global AlloyEditor. You can create your own JavaScript functions to interact with your button.

Now that you’ve seen how you can use a JSX file to create a new button, you can learn how to use your button in the editor next.

Contributing the Button

The next step is to add your button to the list of already available buttons. This can be achieved thanks to some smartly placed <liferay-util:dynamic-include /> tags in the editor’s infrastructure. To make your button available in the AlloyEditor, you must extend the BaseDynamicInclude class. Below is an example configuration that extends this class:


import com.liferay.portal.kernel.servlet.taglib.BaseDynamicInclude;
import com.liferay.portal.kernel.servlet.taglib.DynamicInclude;
import com.liferay.portal.kernel.theme.ThemeDisplay;
import com.liferay.portal.kernel.util.PortalUtil;
import com.liferay.portal.kernel.util.StringBundler;
import com.liferay.portal.kernel.util.WebKeys;


import javax.servlet.ServletContext;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;

import org.osgi.service.component.annotations.Component;
import org.osgi.service.component.annotations.Reference;

@Component(immediate = true, service = DynamicInclude.class)
public class AlloyEditorMyButtonDynamicInclude extends BaseDynamicInclude {

        public void include(
                        HttpServletRequest request, HttpServletResponse response,
                        String key)
                throws IOException {

                ThemeDisplay themeDisplay = (ThemeDisplay)request.getAttribute(

                PrintWriter printWriter = response.getWriter();

                StringBundler sb = new StringBundler(7);

                sb.append("<script src=\"");
                sb.append("\" ");


        public void register(DynamicIncludeRegistry dynamicIncludeRegistry) {
                        "com.liferay.frontend.editor.alloyeditor.web#alloyeditor#" +

                target = "("
        private ServletContext _servletContext;

Now that your button is included, you can learn how to make the button available in the editor’s toolbar next.

Using the Button in a Toolbar

As explained in the Modifying an Editor’s Configuration tutorial, you can configure which buttons show in the AlloyEditor toolbars by adding your own EditorConfigContributor. This file allows you to specify where in the toolbar your button should appear. The example configuration below doesn’t specify a portlet name, so the button is added to the global AlloyEditor.


import com.liferay.portal.kernel.editor.configuration.BaseEditorConfigContributor;
import com.liferay.portal.kernel.editor.configuration.EditorConfigContributor;
import com.liferay.portal.kernel.json.JSONArray;
import com.liferay.portal.kernel.json.JSONFactoryUtil;
import com.liferay.portal.kernel.json.JSONObject;
import com.liferay.portal.kernel.portlet.RequestBackedPortletURLFactory;
import com.liferay.portal.kernel.theme.ThemeDisplay;

import java.util.Map;
import java.util.Objects;

import org.osgi.service.component.annotations.Component;

        property = {"", "service.ranking:Integer=1000"},
        service = EditorConfigContributor.class
public class AlloyEditorMyButtonConfigContributor
        extends BaseEditorConfigContributor {

        public void populateConfigJSONObject(
                JSONObject jsonObject, Map<String, Object> inputEditorTaglibAttributes,
                ThemeDisplay themeDisplay,
                RequestBackedPortletURLFactory requestBackedPortletURLFactory) {

                JSONObject toolbarsJSONObject = jsonObject.getJSONObject("toolbars");

                if (toolbarsJSONObject == null) {
                        toolbarsJSONObject = JSONFactoryUtil.createJSONObject();

                JSONObject stylesJSONObject = toolbarsJSONObject.getJSONObject(

                if (stylesJSONObject == null) {
                        stylesJSONObject = JSONFactoryUtil.createJSONObject();

                JSONArray selectionsJSONArray = stylesJSONObject.getJSONArray(

                for (int i = 0; i < selectionsJSONArray.length(); i++) {
                        JSONObject selection = selectionsJSONArray.getJSONObject(i);

                        if (Objects.equals(selection.get("name"), "text")) {
                                JSONArray buttons = selection.getJSONArray("buttons");


                stylesJSONObject.put("selections", selectionsJSONArray);

                toolbarsJSONObject.put("styles", stylesJSONObject);

                jsonObject.put("toolbars", toolbarsJSONObject);

There you have it. Now you know how to create and use custom buttons in the AlloyEditor!

Adding a WYSIWYG Editor to a Portlet

Modifying an Editor’s Configuration

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